Abstract:Large Language Models (LLMs) have garnered significant attention in Recommendation Systems (RS) due to their extensive world knowledge and robust reasoning capabilities. However, a critical challenge lies in enabling LLMs to effectively comprehend and extract insights from massive user behaviors. Current approaches that directly leverage LLMs for user interest learning face limitations in handling long sequential behaviors, effectively extracting interest, and applying interest in practical scenarios. To address these issues, we propose a Hierarchical Tree Search-based User Lifelong Behavior Modeling framework (HiT-LBM). HiT-LBM integrates Chunked User Behavior Extraction (CUBE) and Hierarchical Tree Search for Interest (HTS) to capture diverse interests and interest evolution of user. CUBE divides user lifelong behaviors into multiple chunks and learns the interest and interest evolution within each chunk in a cascading manner. HTS generates candidate interests through hierarchical expansion and searches for the optimal interest with process rating model to ensure information gain for each behavior chunk. Additionally, we design Temporal-Ware Interest Fusion (TIF) to integrate interests from multiple behavior chunks, constructing a comprehensive representation of user lifelong interests. The representation can be embedded into any recommendation model to enhance performance. Extensive experiments demonstrate the effectiveness of our approach, showing that it surpasses state-of-the-art methods.
Abstract:Reinforcement learning (RL) has emerged as a pivotal method for improving the reasoning capabilities of Large Language Models (LLMs). However, prevalent RL approaches such as Proximal Policy Optimization (PPO) and Group-Regularized Policy Optimization (GRPO) face critical limitations due to their reliance on sparse outcome-based rewards and inadequate mechanisms for incentivizing exploration. These limitations result in inefficient guidance for multi-step reasoning processes. Specifically, sparse reward signals fail to deliver effective or sufficient feedback, particularly for challenging problems. Furthermore, such reward structures induce systematic biases that prioritize exploitation of familiar trajectories over novel solution discovery. These shortcomings critically hinder performance in complex reasoning tasks, which inherently demand iterative refinement across ipntermediate steps. To address these challenges, we propose an Intrinsic Motivation guidEd exploratioN meThOd foR LLM Reasoning (i-MENTOR), a novel method designed to both deliver dense rewards and amplify explorations in the RL-based training paradigm. i-MENTOR introduces three key innovations: trajectory-aware exploration rewards that mitigate bias in token-level strategies while maintaining computational efficiency; dynamic reward scaling to stabilize exploration and exploitation in large action spaces; and advantage-preserving reward implementation that maintains advantage distribution integrity while incorporating exploratory guidance. Experiments across three public datasets demonstrate i-MENTOR's effectiveness with a 22.39% improvement on the difficult dataset Countdown-4.
Abstract:The 3D Gaussian Splatting (3D-GS) is a novel method for scene representation and view synthesis. Although Scaffold-GS achieves higher quality real-time rendering compared to the original 3D-GS, its fine-grained rendering of the scene is extremely dependent on adequate viewing angles. The spectral bias of neural network learning results in Scaffold-GS's poor ability to perceive and learn high-frequency information in the scene. In this work, we propose enhancing the manifold complexity of input features and using network-based feature map loss to improve the image reconstruction quality of 3D-GS models. We introduce AH-GS, which enables 3D Gaussians in structurally complex regions to obtain higher-frequency encodings, allowing the model to more effectively learn the high-frequency information of the scene. Additionally, we incorporate high-frequency reinforce loss to further enhance the model's ability to capture detailed frequency information. Our result demonstrates that our model significantly improves rendering fidelity, and in specific scenarios (e.g., MipNeRf360-garden), our method exceeds the rendering quality of Scaffold-GS in just 15K iterations.
Abstract:The evolution from motion capture and teleoperation to robot skill learning has emerged as a hotspot and critical pathway for advancing embodied intelligence. However, existing systems still face a persistent gap in simultaneously achieving four objectives: accurate tracking of full upper limb movements over extended durations (Accuracy), ergonomic adaptation to human biomechanics (Comfort), versatile data collection (e.g., force data) and compatibility with humanoid robots (Versatility), and lightweight design for outdoor daily use (Convenience). We present a wearable exoskeleton system, incorporating user-friendly immersive teleoperation and multi-modal sensing collection to bridge this gap. Due to the features of a novel shoulder mechanism with synchronized linkage and timing belt transmission, this system can adapt well to compound shoulder movements and replicate 100% coverage of natural upper limb motion ranges. Weighing 5.2 kg, NuExo supports backpack-type use and can be conveniently applied in daily outdoor scenarios. Furthermore, we develop a unified intuitive teleoperation framework and a comprehensive data collection system integrating multi-modal sensing for various humanoid robots. Experiments across distinct humanoid platforms and different users validate our exoskeleton's superiority in motion range and flexibility, while confirming its stability in data collection and teleoperation accuracy in dynamic scenarios.
Abstract:User simulators can rapidly generate a large volume of timely user behavior data, providing a testing platform for reinforcement learning-based recommender systems, thus accelerating their iteration and optimization. However, prevalent user simulators generally suffer from significant limitations, including the opacity of user preference modeling and the incapability of evaluating simulation accuracy. In this paper, we introduce an LLM-powered user simulator to simulate user engagement with items in an explicit manner, thereby enhancing the efficiency and effectiveness of reinforcement learning-based recommender systems training. Specifically, we identify the explicit logic of user preferences, leverage LLMs to analyze item characteristics and distill user sentiments, and design a logical model to imitate real human engagement. By integrating a statistical model, we further enhance the reliability of the simulation, proposing an ensemble model that synergizes logical and statistical insights for user interaction simulations. Capitalizing on the extensive knowledge and semantic generation capabilities of LLMs, our user simulator faithfully emulates user behaviors and preferences, yielding high-fidelity training data that enrich the training of recommendation algorithms. We establish quantifying and qualifying experiments on five datasets to validate the simulator's effectiveness and stability across various recommendation scenarios.
Abstract:Accurate annotation of educational resources is critical in the rapidly advancing field of online education due to the complexity and volume of content. Existing classification methods face challenges with semantic overlap and distribution imbalance of labels in the multi-label context, which impedes effective personalized learning and resource recommendation. This paper introduces RR2QC, a novel Retrieval Reranking method To multi-label Question Classification by leveraging label semantics and meta-label refinement. Firstly, RR2QC leverages semantic relationships within and across label groups to enhance pre-training strategie in multi-label context. Next, a class center learning task is introduced, integrating label texts into downstream training to ensure questions consistently align with label semantics, retrieving the most relevant label sequences. Finally, this method decomposes labels into meta-labels and trains a meta-label classifier to rerank the retrieved label sequences. In doing so, RR2QC enhances the understanding and prediction capability of long-tail labels by learning from meta-labels frequently appearing in other labels. Addtionally, a Math LLM is used to generate solutions for questions, extracting latent information to further refine the model's insights. Experimental results demonstrate that RR2QC outperforms existing classification methods in Precision@k and F1 scores across multiple educational datasets, establishing it as a potent enhancement for online educational content utilization.
Abstract:This paper introduces a novel competitive mechanism into differential evolution (DE), presenting an effective DE variant named competitive DE (CDE). CDE features a simple yet efficient mutation strategy: DE/winner-to-best/1. Essentially, the proposed DE/winner-to-best/1 strategy can be recognized as an intelligent integration of the existing mutation strategies of DE/rand-to-best/1 and DE/cur-to-best/1. The incorporation of DE/winner-to-best/1 and the competitive mechanism provide new avenues for advancing DE techniques. Moreover, in CDE, the scaling factor $F$ and mutation rate $Cr$ are determined by a random number generator following a normal distribution, as suggested by previous research. To investigate the performance of the proposed CDE, comprehensive numerical experiments are conducted on CEC2017 and engineering simulation optimization tasks, with CMA-ES, JADE, and other state-of-the-art optimizers and DE variants employed as competitor algorithms. The experimental results and statistical analyses highlight the promising potential of CDE as an alternative optimizer for addressing diverse optimization challenges.
Abstract:Motivated by the potential of large language models (LLMs) as optimizers for solving combinatorial optimization problems, this paper proposes a novel LLM-assisted optimizer (LLMO) to address adversarial robustness neural architecture search (ARNAS), a specific application of combinatorial optimization. We design the prompt using the standard CRISPE framework (i.e., Capacity and Role, Insight, Statement, Personality, and Experiment). In this study, we employ Gemini, a powerful LLM developed by Google. We iteratively refine the prompt, and the responses from Gemini are adapted as solutions to ARNAS instances. Numerical experiments are conducted on NAS-Bench-201-based ARNAS tasks with CIFAR-10 and CIFAR-100 datasets. Six well-known meta-heuristic algorithms (MHAs) including genetic algorithm (GA), particle swarm optimization (PSO), differential evolution (DE), and its variants serve as baselines. The experimental results confirm the competitiveness of the proposed LLMO and highlight the potential of LLMs as effective combinatorial optimizers. The source code of this research can be downloaded from \url{https://github.com/RuiZhong961230/LLMO}.
Abstract:In this paper, we borrow the large language model (LLM) ChatGPT-3.5 to automatically and quickly design a new metaheuristic algorithm (MA) with only a small amount of input. The novel animal-inspired MA named zoological search optimization (ZSO) draws inspiration from the collective behaviors of animals for solving continuous optimization problems. Specifically, the basic ZSO algorithm involves two search operators: the prey-predator interaction operator and the social flocking operator to balance exploration and exploitation well. Besides, the standard prompt engineering framework CRISPE (i.e., Capacity and Role, Insight, Statement, Personality, and Experiment) is responsible for the specific prompt design. Furthermore, we designed four variants of the ZSO algorithm with slight human-interacted adjustment. In numerical experiments, we comprehensively investigate the performance of ZSO-derived algorithms on CEC2014 benchmark functions, CEC2022 benchmark functions, and six engineering optimization problems. 20 popular and state-of-the-art MAs are employed as competitors. The experimental results and statistical analysis confirm the efficiency and effectiveness of ZSO-derived algorithms. At the end of this paper, we explore the prospects for the development of the metaheuristics community under the LLM era.
Abstract:This paper introduces a novel metaheuristic algorithm, known as the efficient multiplayer battle game optimizer (EMBGO), specifically designed for addressing complex numerical optimization tasks. The motivation behind this research stems from the need to rectify identified shortcomings in the original MBGO, particularly in search operators during the movement phase, as revealed through ablation experiments. EMBGO mitigates these limitations by integrating the movement and battle phases to simplify the original optimization framework and improve search efficiency. Besides, two efficient search operators: differential mutation and L\'evy flight are introduced to increase the diversity of the population. To evaluate the performance of EMBGO comprehensively and fairly, numerical experiments are conducted on benchmark functions such as CEC2017, CEC2020, and CEC2022, as well as engineering problems. Twelve well-established MA approaches serve as competitor algorithms for comparison. Furthermore, we apply the proposed EMBGO to the complex adversarial robust neural architecture search (ARNAS) tasks and explore its robustness and scalability. The experimental results and statistical analyses confirm the efficiency and effectiveness of EMBGO across various optimization tasks. As a potential optimization technique, EMBGO holds promise for diverse applications in real-world problems and deep learning scenarios. The source code of EMBGO is made available in \url{https://github.com/RuiZhong961230/EMBGO}.